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Assassin's Creed IV Black Flag [Online Game Code]

Platform : Windows Vista, Windows XP, Windows 7
Rated: Mature
DRM: STEAM
4.2 4.2 out of 5 stars 289 ratings

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Assassin's Creed IV Black Flag [Online Game Code]

Assassin's Creed IV Black Flag [Online Game Code]


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Customer reviews

4.2 out of 5 stars
4.2 out of 5
289 global ratings

Top reviews from the United States

Reviewed in the United States on January 20, 2014
I've played a lot of the Assassins Creed games, the original, the second, and Revelations. I feel like this is the best in the series by far.

First of all, they don't hold your hand like Revelations did, after about two hours in the story, the game will let you do what you want. Most of the world is open and, excluding deep sea diving, you're free to do what you want because a pirate is free!

Graphics 5/5, really incredible IMO; the waves at sea both calm and frighteningly large are great to look at, every time I am caught in a storm at sea, I often pause to appreciate the visuals. Lightning, giant waves, even waterspouts that threaten your livelihood make the game feel epic. There's seamless transition between spotting a ship ripe for pirating, firing your cannons until they're immobile and on fire, and positioning your ship for your crew to pull the two together for some on-boat pirating. No loading screens, no hiccups.

I'd give the audio 4/5 stars because the voice acting often sounds lower quality than some of the other audio in the game, which I notice on my headphones. However, the music...

The music is 5/5 stars. I'd even give it 6/5 stars if I may; seriously, as a fan of the Pirates of the Caribbean soundtrack by Hans Zimmer - this music is perfect. It's epic music that really gets you into the mood to be a pirate, blasting cannons and sinking ships. In particular, the Storm Sailing Theme #1 is my favorite and gives me chills when I listen to it, which is ample excuse to charge head-first into a distant hurricane.

There's also the sea shanties, your crew singing as you sail around the world map, and you'll find yourself compelled to be running around to collect additional shanties across the world.

The flaws I find with this game come from the gameplay, while it is varied and fun, very entertaining, and tons to do; this isn't a very difficult game. The most trouble I've had in the game comes from the pre-scripted stealth missions, where the game needs you to go on a somewhat linear path to follow an NPC. One mission in particular, in a swamps, there seems to be only a single path you can take, and every time I tried to be creative to take a different route, I'd hit an invisible wall and get a failed mission.

The game has no difficulty slider, it's up to you to control your difficulty in the open world. Areas of the world map are 'higher level' than others, requiring you to upgrade your ship before you can take out the ships and tasks in the south west and west sides of the map.

However, you CAN make the game more difficult by tailoring your interface. If you're finding the game to be trivially easy, try disabling interface elements such as the minimap, the SSI, wanted meter, the healthbars, etc. There's ways to figure out all the information without the interface elements being enabled - your crew will shout out if there's a stranded pirate at sea, the hull of your ship is splintered and messy when damaged, the enemy ships have holes and tattered sails when they are damaged. It's much more of a challenge when you don't have indicators pointing out where and how many enemy ships there are, especially in the midst of a storm.

In addition, the stealth combat is much more difficult with SSI and/or the minimap disabled - you still have audio indicators when you're being spotted, but you don't know where the enemy is that saw you. The combat, without SSI, has no indicator for countering, which I prefer; you have to be aware and watch for their flourish before an attack.

Overall, the stealth assassination and land combat gameplay, combined with the frequent and fun naval exploration and battles at sea provides the game with a nice pace that's easy to get lost in. They break up the monotony of each other very well.
Reviewed in the United States on January 16, 2014
Although Assassin's Creed 3 wasn't a bad game, it wasn't very good either, definitely not on par with what I had come to expect from Ubisoft and the Assassin's Creed franchise. AC3 seemed like a step in the wrong direction for the now annual franchise. What often occurs with franchises that release games annually is that they get stale very quickly. Some might disagree, but Call of Duty is a perfect example of such an occurence, and I felt as though Assassin's Creed was heading down that same path. It seems as if the developers might have unadmittedly shared that notion with me, because Black Flag is a much needed refresh of the franchise.
This game was released with the new generation of consoles on the horizon and it is most definitely a next-gen game in every sense of the phrase. While it has been thoroughly cited that there is a great graphical improvement between the PS3 vs PS4 and XBOX360 vs XBOX1 versions of the game, it is a absolutely stunning on a high-end gaming PC paired with a high-resolution monitor. Graphically, this game is something to behold. The depth of field goes as far as you would expect the human eye to see. The shrubs and the trees that the protagonist has to hide in and climb look as real as I have ever seen in any game, covering the entirety of the character's body and swaying gently as he makes his way through them. They sway more vigorously and violently as a storm plows inland across the islands bringing heavy winds and rain. The sky turns dark, lightening strikes and the waters begin to rise and become more violent bringing larger waves. It's fitting that water is also a major graphical step forward in a game that obviously relies on it heavily.
Graphics are not the only thing that this game has going for it though. Ditching the old character in present day, Desmond leaves room for exploring other story-lines in the present as well as the last. It was time for a change and Ubisoft did just that. While the mission structure remains largely the same, in terms of follow, listen and execute, the combat is refined and still as satisfying as it's ever been. A bigger focus has been given to the naval combat first introduced in AC3 and it is enjoyable to capture ships and improve yours, which gets outfitted with new equipment that you can see as it becomes an exponentially more imposing figure in the sea.
Much like the first Assassin's Creed introduced us to the new generation of consoles when the 360 and PS3 came out, Black Flag has done the same for this generation. While I wasn't too excited for Black Flag because I was disappointed by AC3 and wasn't expecting much from Ubisoft, I know have had my faith mostly restored and am excited for the next installment.
I am running this game on an i5-3570k and GTX780ti at 2560*1440. (I was previously running it on a GTX780 and the difference in peformance is negligible.) I would give this game a 9 out of 10 if that rating was possible but since it is not, I will gladly give it a 5, especially since some of the lower ratings on here are unwarranted. I paid $59.99 for it, but seeing it on here for half that right now, I would definitely advise anyone that hasn't played it to make the purchase and you won't regret it. (As long as your system can run it, because it is very graphically demanding, especially in the big city and highly populated areas.)
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